Sorted by year Sorted by publication type Google scholar

Preprint

Papers in International Journals

  1. Phase qu­antification using deep neural network processing of XRD patterns, T. Simonnet, S. Grangeon, F. Claret, N. Maubec, M. D. Fall, R. Harba, B. Galerne, IUCrJ, Volume 11, Part 5, Sept. 2024. doi (open access).
  2. Scaling Painting Style Transfer, B. Galerne, L. Raad, J. Lezama, J.-M. Morel, Computer Graphics Forum, 43: e15155 (Accepted as a CGF paper at EGSR 2024). doi, Eurographics digital library (open access), hal, arXiv, source code, project page.
  3. Determinantal Determinantal Point Processes for Image Processing, C. Launay, B. Galerne, A. Desolneux, SIAM Journal on Imaging Sciences (SIIMS), 14(1), 304-348. (45 pages), 2021. doi, hal
  4. Maximum entropy methods for texture synthesis: Theory and practice, V. De Bortoli, A. Desolneux, A. Durmus, B. Galerne, A. Leclaire, SIAM Journal on Mathematics of Data Science (SIMODS), 3(1), 52-82. (31 pages), 2021. doi, project webpage, arXiv
  5. Exact Sampling of Determinantal Point Processes without Eigendecomposition, C. Launay, B. Galerne, A. Desolneux, Journal of Applied Probability , Volume 57 , Issue 4 , December 2020 , pp. 1198 - 1221. doi, hal
  6. Redundancy in Gaussian Random Fields, V. De Bortoli, A. Desolneux, B. Galerne, A. Leclaire, ESAIM: Probability and Statistics, Volume 24, 2020 pp 627 - 660. doi, hal.
  7. On Demand Solid Texture Synthesis using Deep 3D Networks, J. Gutierrez, B. Galerne, J. Rabin, and T. Hurtut, Computer Graphics Forum, 2020. doi, hal.
  8. Patch Redundancy in Images: A Statistical Testing Framework and Some Applications, V. De Bortoli, A. Desolneux, B. Galerne, A. Leclaire, SIAM Journal on Imaging Sciences (SIIMS), 2019. doi, hal, arXiv.
  9. A Texture Synthesis Model Based on Semi-discrete Optimal Transport in Patch Space, B. Galerne, A. Leclaire, and J. Rabin, SIAM Journal on Imaging Sciences (SIIMS), 2018. doi, hal, project page with source codes and additional results
  10. An Algorithm for Gaussian Texture Inpainting, B. Galerne and A. Leclaire, IPOL: Image Processing On Line, 2017. doi, on-line demo
  11. A stochastic film-grain model for resolution-independent rendering, A. Newson B. Galerne, and J. Delon, Computer Graphics Forum, 2017. doi, Project page with preprint and video
  12. Realistic Film Grain Rendering, A. Newson, N. Faraj, B. Galerne, and J. Delon, IPOL: Image Processing On Line, 2017. doi, on-line demo
  13. Texture Inpainting Using Efficient Gaussian Conditional Simulation, B. Galerne and A. Leclaire, SIAM Journal on Imaging Sciences (SIIMS), vol. 10(3), 2017. doi, hal, source code with tutorial
  14. Texton Noise, B. Galerne, A. Leclaire and L. Moisan, Computer Graphics Forum, 2017. doi, Project page with preprint, supplementary material, video and source code
  15. Efros and Freeman Image Quilting Algorithm for Texture Synthesis, L. Raad and B. Galerne, IPOL: Image Processing On Line, 2017. doi (paper and source code), on-line demo
  16. Random Fields of Bounded Variation and Computation of their Variation Intensity, B. Galerne, Advances in Applied Probability, vol. 48 (4), 2016. doi, hal
  17. Random Measurable Sets and Covariogram Realisability Problems, B. Galerne and R. Lachièze-Rey, Advances in Applied Probability, 2015. doi, hal
  18. The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm, T. Briand, J. Vacher, B. Galerne, and J. Rabin, IPOL: Image Processing On Line, 2014. doi (paper and source code), on-line demo
  19. A Shape-Aware Model for Discrete Texture Synthesis, P.-E. Landes, B. Galerne and T. Hurtut, Computer Graphics Forum (Proceedings of EGSR'13), vol. 32 (4), 2013. hal
  20. Gabor Noise by Example, B. Galerne*, A. Lagae*, S. Lefebvre, and G. Drettakis, ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2012), 31(4):73:1-73:9, July 2012. doi, project page with preprint and supplemental material (* joint first authors)
  21. The Transparent Dead Leaves Model, B. Galerne and Y. Gousseau, Advances in Applied Probability, 2012. doi, hal
  22. Computation of the Perimeter of Measurable Sets via their Covariogram. Applications to Random Sets, B. Galerne, Image Analysis and Stereology, 2011. doi (pdf freely available from IAS website)
  23. Micro-Texture Synthesis by Phase Randomization, B. Galerne, Y. Gousseau and J.-M. Morel, IPOL: Image Processing On Line, 2011. doi (paper and source code), on-line demo
  24. Random Phase Textures: Theory and Synthesis, B. Galerne, Y. Gousseau and J.-M. Morel, IEEE Transactions on Image Processing, 2011. doi, pdf of final preprint

Conference Proceedings

  1. Vision transformers for X-ray diffraction patterns analysis, T. Simonnet, M. D. Fall, S. Grangeon, B. Galerne, ICASSP 2025. doi, hal.
  2. Adapting MIMO video restoration networks to low latency constraints, V. Dewil, Z. Zheng, A. Barral, L. Raad, N. Nicolas, I. Cassagne, J.-M. Morel, G. Facciolo, B. Galerne, P. Arias, BMVC 2024. BMVC proceedings, poster, arXiv.
  3. Proportion inference using deep neural networks. Applications to x-ray diffraction and hyperspectral imaging, T. Simonnet, M. D. Fall, B. Galerne, F. Claret, S. Grangeon, EUSIPCO 2023. doi. hal.
  4. Semi-unbalanced regularized optimal transport for image restoration, S. Mignon, B. Galerne, M. Hidane, C. Louchet, J. Mille, EUSIPCO 2023. doi. hal.
  5. On The Role of Alias and Band-Shift for Sentinel-2 Super-Resolution, N. L. Nguyen, J. Anger, L. Raad, B. Galerne, G. Facciolo, IGARSS 2023. doi. arXiv.
  6. Stochastic Super-Resolution for Gaussian Textures, E. Pierret, B. Galerne, ICASSP 2023. doi, hal.
  7. Transport optimal régularisé semi-déséquilibré pour la restauration d'images, S. Mignon, B. Galerne, M. Hidane, C. Louchet, J. Mille, GRETSI 2022 (Sept. 2022, Nancy, France). proceedings, hal.
  8. Macrocanonical Models for Texture Synthesis, V. De Bortoli, A. Desolneux, B. Galerne, A. Leclaire, SSVM 2019. doi, arXiv, hal.
  9. Semi-Discrete Optimal Transport in Patch Space for Enriching Gaussian Textures, B. Galerne, A. Leclaire, and J. Rabin, GSI 2017. proceedings, hal, project page
  10. Etude de la répulsion des processus pixelliques déterminantaux, A. Desolneux, B. Galerne, C. Launay, proceedings of GRETSI 2017 (Sept. 2017, in Juan les Pins, France). hal
  11. Optimal Patch Assignment for Statistically Constrained Texture Synthesis, J. Gutierrez, B. Galerne, J. Rabin, and T. Hurtut, SSVM 2017. doi. hal.
  12. Analysis of a Physically Realistic Film Grain Model, and a Gaussian Film Grain Synthesis Algorithm, A. Newson, N. Faraj, B. Galerne, and J. Delon, SSVM 2017. doi. hal.
  13. Microtexture Inpainting through Gaussian Conditional Simulation, B. Galerne, A. Leclaire and L. Moisan, Proceedings of ICASSP 2016. hal. source code with tutorial. doi
  14. A Texton for Fast and Flexible Gaussian Texture Synthesis, B. Galerne, A. Leclaire and L. Moisan, proceedings of EUSIPCO 2014, 2014. proceedings on eurasip.org, hal, project page with preprint and additional material
  15. Variation totale moyenne de modèles stochastiques de texture, B. Galerne, proceedings of GRETSI 2011 (Sept. 2011, in Bordeaux, France). pdf

Ph.D. Thesis and HDR